AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on Android in Central America - Q2 2024
Discover the performance trends of the top 5 high fantasy games on the Android platform in Central America for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the high fantasy gaming category on Android in Central America saw notable performances from five leading apps. Below, we break down the weekly trends for downloads, revenue, and active users for these top games.
Coin Master from Moon Active experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $91K in late May, with a noticeable dip to $69K in early June. Downloads varied between 9K and 13K, with a high point of 13.5K in mid-June. Active users generally hovered around 250K, peaking at 270K in early June before settling back to 256K by the end of the quarter.
Clash Royale by Supercell showed a downward trend in revenue, starting at $67K in early April and ending at $44K in late June. Downloads also saw a decline, with early April figures at 89K dropping to 60K by the end of the quarter. Active users decreased from 8.1M in early April to approximately 7M by late June.
Mobile Legends: Bang Bang, published by Moonton, maintained relatively stable revenue, averaging around $40K to $54K throughout the quarter. Downloads showed some variability, starting at 18K in early April and fluctuating between 10K and 17K. Active users remained consistent, peaking at 364K in mid-June.
League of Legends: Wild Rift from Riot Games saw revenue fluctuate between $23K and $43K, with a noticeable peak in late April. Downloads were relatively stable, ranging from 3.6K to 5.5K. Active users remained steady around the 130K mark, with a slight increase to 138K by the end of June.
Clash of Clans, another hit from Supercell, had weekly revenue ranging from $21K to $44K, peaking in early April. Downloads ranged from 20K to 34K, with a notable spike in late April. Active users showed a gradual decrease from 1.6M in late April to 1.4M by the end of June.
These insights are based on data from Sensor Tower. For more detailed metrics and analysis on mobile game performance, visit Sensor Tower.